#pragma once
#include "blocktemplate.h"
#include <string>
using namespace std;
class BlockGrass :
	public BlockTemplate
{
public:
	BlockGrass(int nID, int textureName, int dirtTI, int grassTI, int sideGrassTI);
	virtual ~BlockGrass(void);
	virtual string GetInternalBlockName();
	virtual uint GetRenderType();
};

